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  1. //: (N)CO in charge: Lt. Julius Frarion//: Time & date of session: 16/04/2301. //: Type of training: Simulated combat drop. //: Attending troopers: Pfc. Valentine, Pfc. Kane, Spc. Goose, Pvt. Shepard, TSgt. Phan. //: Notable acts: Training was successful. Troopers learned a bit about the importance of leadership and used successful callouts and MOBCOMM requests. Valentine was recognized and noted as a trooper of potential - promoted to Lance Corporal.
  2. //: Drop Lead: Lt. Julius Farrion//: Second in Command Pfc. Erik Kelton //: Squad Leaders:/: N/A//: Wounded in Action: SSpc. Maenpaa.//: Killed in Action: N/A.//: Notable Acts:/: Maenpaa got hit by a car. /: Kelton did a wonderful job leading squads. Maenpaa also did - until he was hit by a car. //: Mission Summary:I was assigned command mid-operation. We were told to keep the streets clean, so we ran several patrols, enforcing the curfew and keeping the streets clean. Eventually, we met with an informant named 'Tony' at a bar that he ran under an alias. We took two hard-drives from him, then evacuated. Event Runners: Cipher.
  3. A large wooden board is affixed in the medical bay on the second floor, next to the medical lounge. Beneath all the posters, is a large piece of paper taped to the bottom of the board, running down it and dangling off the edge. The hand-writing on it is scribbly, but seems relatively well-written. "Medic changes and awards: Every week, there is going to be a detachment assembly. This will be ran on a sunday, and will include promotions, awards and other important announcements. Every detachment assembly, a medic of the week will be assigned. This medic will not have to clean up the medbay and will have the prestige of being medic of the week. Medics who do good may be given citations by me. If they do extra-good, I will ask the Master Sergeant to give out 'Get out of NJP cards'. Exceptional service will result in even greater awards. All awards will be given out weekly on the sunday meeting. If you cannot attend, PDA me it."
  4. As a medic ascends the ranks of the medical detachment and accumulates skill, experience and veterancy, they will become outstanding field care providers, responding to and dealing with any sort of injury inflicted by gunshots, burns, Arachnids, artillery or any sort of horrific injury dealt by alien invaders. Naturally; though, this will not be the end of a medic's career. Whereas a medic must learn to master field medicine, they are able to specialize into an entire hoste of other services and skills. At the rank of Specialist+, a medic may optionally specialize into numerous different specializations. These are optional and a medic may never specialize in any of them, but they may also specialize into every single possible branch of medicine. However: it is important to note that senior medics are expected to have a elementary understanding of the specializations, and specialization will result in notice, merit and prestige within the detachment. The specializations a medic may learn are stated before. Junior Surgeon: A junior surgeon is one of the most common and the most strongly recommended specializations for medics to take. These junior surgeons will operate as assistants towards doctors or senior medical personnel, overseeing surgical proceedings and assisting with them. Over time, junior surgeons, with the training and proper observation, will be eventually trusted to provide surgical care themselves, providing surgery for a hoste of injuries - over time, they will continue to gain experience and be trusted to carry out even further complex surgical proceedings. Pharmacy: Pharmacy is a pretty obvious specialization. Whilst the nature of 22nd and 23rd century drugs have heavily reduced the mental strain required to become a pharmacist, there is still a huge hoste of drugs. Because of this; pharmacists will always be needed. At their most basic level, they will provide over-the-counter drugs to troopers and to prescribe troopers more specific drugs, such as sleeping aids or other sorts of drugs. Their knowledge of drugs is expected to be a model within the medical division; and they are expected to share this knowledge with the other medics. Dentistry: Fairly obvious. A dentist is a healthcare provider for the dental hygiene of the troopers. They run weekly check-up for the teeth of troopers, making sure that they aren't going to rot their teeth out. As their experience increases, they will provide dental surgeries for troopers; filing down teeth, giving fillings, removing teeth and installing replacement ones. Psychology/Mental Health: Over a trooper's two years of service (or more), they will encounter a wide range of alien invaders and separatist forces within their time. They will witness and suffer awful injuries, watch troopers die and likely - almost die themselves. The injuries a trooper will pick up will not be physical, but mental. A psychology will treat a troopers' mental issues, providing psychological check-ups and evaluating them. They will operate closely with MIPOD - and if a trooper's mental issues are serious enough, they are to report their findings to the CMO or the XMO, wherein the trooper may be sent off-ship, or even medically discharged. Biotech Specialist: Biotechs are part of the Mobile Infantry. A biotech specialist has two purposes. Firstly, they will assist doctors will the installment of biotech limbs, and later on, install the biotechs themselves. However - their second purpose, which is far more important, they will assist a trooper in the psychological recovery of having a biotech installed. This means that they will provide the physical therapy required post-surgery, in order for a trooper to regain combat effectiveness. In the rare cases where a trooper has received too many biotechs, or utterly rejects a biotech either out of choice, or of their own body, they are expected to report the findings to the CMO/XMO - wherein the trooper may be discharged or transferred.
  5. Ranks and Expectations Specialist; 3rd Grade: You’re new to the crew. You’ve been trained in the basics of combat life saving and that’s all that’s expected of you. This is a trainee rank meant to be shed quickly. In the field you are a first responder; your job is to plug holes and keep an injured patient alive. You operate as a combat lifesaver, not a one-man field hospital. If complications occur, you do your best. You are responsible for hemorrhage, airway and breathing management. Ship-side, you’re an intern, and you work with and learn from your superiors. You’re allowed and expected to make mistakes. Display competence, confidence and cooperation and you’ll move up. Specialist; 2nd Grade: You’ve gotten your feet wet and your hands dirty. This is the point where you’re a full blooded Medic. In the field you’re expected to handle the bulk of common injuries inflicted by gunfire, plasma, shrapnel and arachnid alike. Not only are you tasked with saving lives but you’re expected to continue to provide care for casualties in the field. Fluid Resuscitation, hypovolemia and shock management are further included in your skill set, in order for you to ensure that the casualities do not die upon the field, but reach the ship safely. Second Specialists & Full Specialists supervise Third Specialists, coaching them until their skills have crystallized and they’re able to handle casualties quickly, efficiently and professionally. Ship-side; You’re to learn the basics of healthcare management from your superiors, learning to administer over the counter drugs to handle basic ailments aboard the ship and in the field. You'll be expected to sit in surgical proceedings, medical appointments, pharamacy duties and will be expected to assist with the basics of on-ship surgery (suturing, debriding, etc). Take charge in educating Third Specialists, continue to perform your in-field duties skillfully and show initiative in functioning as a general healthcare provider and you will flourish. Specialist; Full Grade: You’ve stuck around long enough to start to crust around the edges. You’re now the backbone of the medical detachment. In the field you’re expected to treat a kitchen sink of injuries and their complications with autonomy, expertise and expedience. .Additionally management of head, neck and spinal trauma, as well as surgical correction of fractures and other bone trauma. You must be intimately aware of the strengths and weaknesses of medics subordinate to you. In most cases, you will be the senior-most medic in the field - you’re in charge of organizing and tasking them with managing casualties that match their skill set. You’re the final word on who’s to be MEDEVAC’d or returned to combat. At the rank of Specialist, a medic is expected to be fully aware of Article Six's and who should be field euthanized. Ship-side; You function as an NCO. You have full authority to promote Third Specialists to Second as long as they’re up to snuff. Keep in mind, their failures will be considered your failures. Your duties to the detachment involve supervising Junior Staff, maintaining their skill set and providing them with the tools and knowledge to effectively do their duties. As a healthcare provider you maintain the everyday health of the entirety of the ship and are expected to perform physicals, immunizations, psychological counseling and dental check ups as needed. At the rank of Specialist, a medic may specialize into surgery, dentistry, biotech specializations, pharmacy, and mental health. Whilst there are optional, and a medic may remain a field-medic for his entire career, learning and taking these additional services is highly recommended and will be noticed. Prove your worth as a medic, soldier, NCO and you’ll be bumped up into a senior position. Specialist; Senior Grade: Seniority is a blessing and a curse, you’re turning grey and people look to you for answers. In the field you establish and organize triage operations as needed, and are tasked with long term casualty healthcare, otherwise your in field duties are similar to a Specialist- just held to a higher standard. Ship-side your duties are more specific and administrative; You, alongside with Master Specialists and Tech Sergeants, are expected to uphold the quality of the division through trainings and through recruiting additional medics. At the rank of Senior Specialist, a medic is expected to understand the installment and therapy of biotechs, and should also be proficient with basic surgical proceedings. Autonomy in education, innovation and leadership will result in commendation. Keep your skills, wits and scalpel sharp, we’ll need more Medics like you. Specialist; Master Grade: You’re the cream of the crop, you can walk the walk and talk the talk. As a master in the field of combat medicine you are expected to have an inexhaustible understanding of combat casualty care, you don’t read the book, you write it. You must be well versed in every facet of healthcare, capable of treating traumas physical, mental, fictions, and anomalous. Your worth comes from your wealth of experience and you are expected to share this with the detachment. As a member of the detachment leadership, you report only to the XMO and the CMO. In their absence you and your fellow Masters function as the de facto leadership of the detachment. You’re responsible to train and recruit, accept any out-standing medical application, work with FFRL and MIPOD to provide new medical equipment and to provide specialist medical treatment that cannot be found anywhere else. An act of god, impromptu evisceration and death of your Chief Medical Officer or an Executive Medical Officer will result in an election for a Master Specialist to replace them, that is unless a successor has been pre-approved and selected. *Ranks and Expectations are subject to impromptu change based on in field circumstances and can be changed based on the needs of Fleet, Infantry and the Detachment.
  6. Artist's rendition of a Civilian Militiaman. Note the lack of any insignia. History of the Civilian Militia: The single greatest Separatist threat and the fourth greatest threat in the entire Federation (behind only the Progenitors, the Arachnids and the Skinnies) within the entire Federation is an enemy that officially, does not exist. Every element of the Civilian Militia is classified to a point where most civilians and citizens alike - even those in active service, will never know of it. The Civilian Militia is the 2nd oldest separatist Faction within the entire Federation, only behind the Black Cross. They became first known to SICON in the year 2253, yet it is believed the faction was operational in the years before that. Even to this day, the true history of the organization is not known to SICON theorists. Records suggest that the faction was founded by two men located either in the Outer Colonies or even in the unofficial colonies outside of the Federation's wing. According to the story, they were tired of the Federation's policies for their colony and decided that revolt is the only way to change these ways. Despite this, both the names of these men and the names of the planet change depending on who is telling these stories - even cells of the Civilian Militia change the details and psychic probes confirm the fact. The reason for the organization's danger is that unlike many separatists, is that the Civilian Militia preaches a policy of entirely violently overthrowing and destroying the entire Federation. It believes that the Federation is rotten to the core; a fascist and autocratic state masquerading itself as a bastion of freedom. In the philosophy of the Civilian Militia, it seeks to expand itself only to maintain its power, at the expense of the people and preaches a false ideology of democracy and freedom to placate the people. It seeks to completely overthrow the Federation and presumably, install itself in as the new government. During the 1st and 2nd Bug Wars, the organization seemed to go dormant, with little activity occurring from the terrorist groups. SICON's official policy that the threat of the Arachnids overshadowed their hatred for the government, and ceased their seditious activities in the face of total extermination. Despite this, the Civil War seemed to mark a rebirth of the organization proper. It remains active even during the Third Bug War, with SICON's official belief that the organization considers the survival of the Federation an even greater threat to the Arachnids. This represents a dangerous escalation in the Civilian Militia's philosophy - that extermination is preferable to SICON's survival. This theory is compounded by the fact that a large number of Unofficial Colonies were completely wiped out in the onset of the Third Bug War, or by the Progenitors. In these cases, the militiamen have zero homes and zero futures; outside of destroying the Federation itself. Organization of the Civilian Militia: Shockingly, the Civilian Militia is not an incredible threat; at least in a military-basis. Recorded cases of the militiamen engaging in open warfare with PDF forces, Mobile Infantry or Skinnies suggest that the troopers of the militia do not possess incredible equipment, weaponry. It is confirmed that organizations such as the Black Cross or even the Kredian People's Army have far superior military skills than the Civilian Militia, even if the two cannot boast the sort of funding that the Militia can. Their tactics are elementary, betraying a lack of tactical or strategic thought - atleast on the battlefield. So how, exactly, can this organization become so dangerous? This is because the 'arm' of the militia that wages open warfare against human and alien enemies represents only one arm of the organization. Indeed, the Civilian Militia is carefully designed to maintain a cloud of secrecy. It operates on two levels, one outside of the Federation and one within the Federation. The branch that carries out open warfare commonly operates at the fridges of the Federation's borders, protecting the civilians and frontiersmen from criminals and alien invaders. These served to bolster the ranks of the organization, providing a rallying flag for the desperate colonists. In repayment for this service, it takes payment in equipment and recruits, instead of traditional financial benefit. However, the lack of heavy weaponry from the organization meant that it was quickly washed away by Arachnids in the Bug Wars. To this day, this military arm has occasionally tangled with PDF forces and Arachnid forces, to varying levels of success. Instead, the vast majority of activity carried out by the Militia deeper within the Federation's borders are not open warfare, but terrorist activity. The Civilian Militia are divided across numerous isolated cells, with varying sizes, varying equipment, and varying equipment. Some of these cells have numbered within the hundreds, whilst some have been less than ten men and women. These cells operate across the Federation, carrying out bombings and terrorist strikes to disrupt SICON and the Federation proper. What makes these cells so dangerous is that they possess no knowledge of the other cells outside of their own. Because of this, rooting out one cell is difficult, but it only rarely produces highly profitable yields for SICON. Furthermore, the organization has been known to fund and supply other separatist activity across the Federation. One such example would be the Civilian Militia funding the Kredian People's Army. Some of the most infamous attacks by the Civilian Militia have been the Simon Redridge military base bombing on Zegama Beach in 2264, the Swedish bombings of 2296 and the bombing of the Hesperus Shipyards on 2289. Yet, the most terrifying element of the Civilian Militia is the confirmation of sleeper and deep-seeded agents. It is known that the organization has successfully managed to infiltrate the ranks of the Mobile Infantry and Fleet, with militiamen joining the very ranks of their sworn enemy. The most well known example of this would be the discovery that Master Sergeant Oscar Ridlock, a Mobile Infantry SNCO active prior to Klendathu, was a Civilian Militiamen. SICON does not know if there are any sleeper agents still within the Mobile Infantry, but because of it, the organization is kept highly secret, even amongst the ranks of the Mobile Infantry. In truth; it is not known how large the organization is. Based on the reports and interrogations of captured cell members, it is suspected that the organization numbers within the thousands, if not larger. It is known that they, however, are attempting to recruit more members, often from refugees from the Outer Colonies. Furthermore, reports from the organization suggest that the largest hotspots for the organization are, or were, Cassandra, Faraway, Kredia and Arclight. Most shockingly, there used to be high reports of activity of militia activity on Terra, the very home and heartland of the Federation. A militiamen may bounce across the stellar colonies of the Federation, engaging in open warfare against alien invaders, PDF forces or infiltrating colonies in order to foment dissent and cripple SICON's war-efforts.
  7. //: Drop Lead: Sgt. Frederick Irving//: Second in Command: Cpl. Major Hyland --> Cpl. Tatuso Okazaki//: Squad Leaders: /: Blue Squad: LCpl. Tumas Tankijin --> SSpc. Anastasia Kreslina /: Red Squad: LCpl. Rosamond Godkim //: Wounded in Action: LCpl. Godkim, Cpl. Hyland, Pvt. Beckenhauer, Rct. Honda.//: Killed in Action: Spc. Fleming (A-6), LCpl. Tankijin (A-6), Shaxx Private.//: Notable Acts:/: SSpc. Kreslina took command of her squad successfully following the death of Tankijin. Godkim also did a good job leading red. /: Medical was fast to respond to the numerous injured. /: Cpl. Okazaki and Cpl. Hyland did wonderful jobs as second in commands. //: Mission Summary:The forty-seventh Mobile Infantry Battalion led by the stoic officer of Major Eva Helheimsdottir, formerly under command of the highly-decorated war hero, former-Colonel; now-Major Sebastian Bently, previously of the one hundred and twelve Mobile Infantry Battalion. After the Austin Brown encountered an unnamed space station, we - as in 1st Platoon commanded by nobody current, but presumably Master Sergeant Oberlin, Alpha Company, commanded by our heroic Company Commander, Captain Courtland Moore, all of the 47th Battalion as previous stated. We were ordered by Lieutenant Commander Lynch, the senior-most Fleet officer of the Austin Brown and acting commanding officer of the vessel-proper, to breach into the station and evacuate the civilian population located within. After we boarded our dropship and slammed our way into the hanger bay of the dropship, we immediately landed into a massive storm of smoke and steam, which we later discovered to be an oxygen recycling system. However; several of our troopers mistook it for someone hotboxing the station. We moved through the confusing smoke, eventually reaching two different bridges. At this moment, we were attacked by not one, not two, but three different Infiltrator Bugs. The first one stabbed Recruit Honda and severed Lance Corporal Tankijin's arm. The second was instantly killed by Corporal Hyland's underslung 40mm launcher, affixed to his Morita Mark IV Carbine and a headshot from my own Reaper - a 50' cal revolver issued to MIPOD operatives. After the third bug was thwarted in his attempts to kill us by a steel blast-door, we were forced to administer an Article Six - a mercy killing ordered by the Drop Lead - in order to continue with the mission. We crossed the bridge and were able to MEDEVAC Recruit Honda, where the only ways into the station were somehow, two access tunnels. At this point, another Recruit of Islamic faith attempted to suicide-bomb the Arachnids, but failed in his mission. This confused many of us, so we went down the opposite access tunnel. After scrambling through some vents, we entered into a mess hall filled with Chariot Bugs and Four Marines. One such trooper - a Master Specialist Dina Kriger opened a door to allow a Chariot Bug out, which allowed in a Tiger Elite Warrior Caste, which proceeded to injury Beckenhauer and Fleming. The actions of Kriger confused many of us, but I assumed that it was an executive medical decision. Several more Tigers advanced through the eastern door, and we killed them every time, but they collapsed onto a trooper every time, constantly immobilizing us. At this time, more Tiger Elites attacked the other door and bit Lance Corporal Godkim in half; but it didn't. Very confusing. She was successfully evacuated, however, so we must assume she was not bit in half. Inside the mess hall, we suffered numerous injuries from the constant pressure of the Tiger Elites, including two impalement wounds. Fleming similarly was also Article Six'd by the Drop Lead - Sergeant Irving, but we failed to collect his tags. Instead, we led a charge east, back through the bugs, proceeding to lizard line up into the vents and leaving. Corporal Okazaki, who bizarrely appeared near the end, took the Long Range Radio; a backpack-device containing a radio decided to operate at extreme frequencies and range, in order to contact MOBCOMM and/or FLEETCOM. He was able to lead the charge back through the eastern tunnel, in order to lizard-line back into the vent we breached into and climb back through the service hatch, in order to reach the surface once more and herald for an evacuation - which we successfully did. However, as we moved, a Private was shot in friendly fire and fell out of the vents. Whilst we may of suffered three fatalities and numerous injuries, the number of dead troopers we suffered was one [1] less than the number of troopers we saved, successfully giving us a positive ratio of saved troopers to troopers whom were killed in action. This classifies the operation as a pyrrhic victory for the forty-seventh Battalion; which, as every veteran of the 47th or the 112th Battalions know, are a textbook victory. Event Runners: Cipher, Deckers, Nyx.
  8. //: Drop Lead: TSgt. Ernesto Llosa --> Cpl. Major Hyland --> Cpl. Tatsuo Okazaki --> TSgt. Ernesto Llosa --> Cpl. Major Hyland --> TSgt. Ernesto Llosa//: Second in Command: Cpl. Tatsuo Okazaki --> Cpl. Major Hyland//: Squad Leaders:/: N/A //: Wounded in Action: Pfc. Kane, Spc. Kovacs, TSgt. Llosa, Cpl. Hyland, Cpl. Okazaki, Spc. Stukov, Pvt. Yama,//: Killed in Action: N/A//: Notable Acts:/: TSgt. Llosa, Cpl. Okazaki and Cpl. Hyland juggled leadership. /: Spc. Stukov planted the DOTON. TSgt. Phan and Stukov both blew up the hive and were good with lizard lines. /: Spc. Kovacs successfully navigated through the tunnel system. Also argued with the drop lead. The 5th one. /: 2Spc. Saari and 2Spc. Galehaut operated on point as Marauders. Galehaut personally endangered himself to rescue injured troopers of the 23rd Battalion. /: SSpc. Mason did a good job attending to wounded rapidly.//: Mission Summary: A platoon of the the 23rd Battalion were stranded in a bug hive. Somehow. Anyway; we fired a MAC cannon shell into the hive to breach into the hive, fast-lining in. We pushed through the entire hive, taking multiple injured until finding the Lieutenant. As we pushed through, some elements of the 23rd fired at us, but we couldn't make contact with them at the time. Too many bugs. After we found the Lieutenant, we began moving back to the LZ. At this point, I was the official DL. We successfully managed to find the elements of the 23rd that fired at us earlier, rescuing two more survivors before finally EVAC'ing out, with 3 survivors to our name. (Event Runners: Cipher, Kira)
  9. Sting


    bruh moment
  10. [MEC] The LSA-9 Micro Support Weapon Platform: One of the most recent introductions into the arsenal of the Engineers, the LSA-9 is a man-portable weapons system equipped with a variety of motion sensors, infrared, thermal and night-vision cameras, allowing for heavier weapons to be deployed across the battlefield in key locations. Often known as "Mini-Reliants", the LSA-9 is commonly mistaken for a sentry gun. In reality, the weapons platform is remotely controlled by the operator through the usage of his or her HCSI. Both systems also come with a small screen located at the back of the weapon, providing information such as power levels, ammounition count and targeting information. Because of the wireless and remote interface between the weapon and the operator, it allows for the operator to safely use the weapons platform from behind cover. The LSA-9 is not intended for squads or platoons expected to maintain a high degree of mobility, and so are issued to troopers who are expected to take a specific piece of territory and hold it. An LSA-9 consists of the weapon system itself, the tripod and the ammunition pack. The servos and systems that remotely control and fire the weapon are built into the tripod itself, which itself is designed to be folded up. The system is highly modular, and a trooper can simply remove the weapon platform attached to the tripod and replace it with another. Unlike the heavier emplacements, the load of an LSA-9 can be typically carried by a single trooper, however, they will have to abandon their M55 in order to carry the weight of the full system. Alternatively, the load of the system can be spread across two troopers. The LSA-9 MSWP is designed to be equipped with two different weapon systems. These systems are: The SW-490 Blizzard Missile Pack The MW-206 Derringer Light Rotary Cannon MW-206 Derringer Light Rotary Cannon: The Derringer Rotary Cannon is a light-weight gatling gun operated in a limited fashion by the Mobile Infantry. In comparison to the Twin-Fifties, the Rotary Cannon is a surprisingly light-weight weapon, built of a mixture of plastique based alloys in order to minimize weight and prevent over-heating. It was designed to be used by the now outdated M8 Chickenhawk, but has since trickled down into various other forces of the Federation. The Rotary Cannon is loaded with caseless 7.62x51mm AP (.308), the same calibre used by the Morita Mark I. The weapon is operated through electronic-pulse action, loaded into a disintegrating belt. Whilst the calibre itself is outdated by the standards of the Federation, the extreme muzzle velocity possessed by the Derringer allows the weapon to retain extreme viability against Arachnids and humanoids alike. The Derringer possesses a simple 'on/off' switch for the internal battery, located at the very back of the weapon. If the battery is switched off, the electronic-pulse action will simply cease to work, completely rendering the weapon unable to fire. Operating the weapon is as simple as switching the weapon's internal battery on, before pressing the small chambering button, a simple red button, which is located near to the belt feed of the weapon. A Derringer weapon system mounted onto an LSA-9 weighs roughly 42lbs, not including the additional weight of the ammo belt. SW-490 Blizzard Missile Pack: The second weapon mounted onto the LSA-9, the Blizzard Missile Pack is a man-portable multiple rocket launcher system, designed to be used for saturation bombing against Arachnid forces. It operates through a large, twenty-round missile pack affixed onto the top of the actual rocket launcher. Because of this, the weight of the fully loaded SW-490 is staggering, weighing at roughly 67lbs. The missiles themselves are 51mm HEDP rockets. They are completely unguided and able to fired at a rate of roughly one rocket per three seconds, the firing rate hardcoded into the system to prevent overheating. These rockets are loaded with sub-munition tungsten balls, designed to produce obscene amounts of shrapnel. This makes the SW-490 extremely dangerous to operate, especially at close range, but very powerful against Arachnid hordes and even against larger Arachnid castes, simply due to the obscene shrapnel and heat output. The rockets typically travel at 167 m/s, with a maximum operating range of roughly 4 kilometres.
  11. //: NCO in charge: Sgt. Frederick Irving//: Time & date of session: 05/03/2301, 10pm GMT //: Type of training: T2 Pointman Certification //: Attending troopers: LCpl. Ngata //: Notable acts: N/A. Training was quick and easily handled without issue.
  12. The government structure of the Federation is a byzantine thing. Uniquely as the only society to ever unite the Earth, house a psychic population or colonize another world, never mind the dozens of colonies within the Federal empire, the structure and running of the Federal economy and juridical system is unlike any other nation or society that has come before it. The Freedom of Choice: Perhaps the best place to start the discussion of Federal culture is here. Every single individual chooses whether to be part of society, or not. The Federation offers housing, employment, health-care and education freely to every single member of its population, but it is up to the individual whether to take advantage of these opportunities. The Federation extends its hand to every civilian and citizen, but does not force it upon them. This is not given freely, though. In order to take advantage of these benefits, the civilian or citizen must be employed, either in a job they find themselves or one given by the government, and must act as a responsible and productive member of civil society. Anyone can choose not to work or to act against society, but they will find all their access to housing, health-care and education cut off entirely. The Federation does not supply the needs & wants of an idle population. Because of this, these benfits are not given to the population, but they are earned by contribution to the larger community. As everyone knows, citizenship carries a host of benefits, and the Federation demands a high price for it. A minimum term of two years in Federal Service is required for citizenship. It is the choice and it is the responsibility of the individual to take that hand, or to brush it away. In Federal society, choice is the only true freedom anyone has. It is the root of all freedoms. The Federation has zero barriers imposed on its population in regard to race, sex, religion, social class or creed (with the sole exception of psychics). Of course, the rainbow of cultures within the Federation means that whilst prejudice is not dead, the government does not partake in it whatsoever. A person's success or failure in life is his victory or defeat alone. Civilians & Citizens: The Federation, understandably, is divided upon the lines of Civilians and Citizens. When a Citizen finishes his two years of service, he can continue to serve within it, hopefully climbing the ranks of his chosen path to become a Colonel of Intelligence, a General of the Infantry or an Admiral in Fleet. Many people do continue to stay within Federal Service after their 2 years, to carve out their career and life under the eye of SICON. The citizens that do retire, find themselves living a good life. They enjoy the benefits of a government grateful for their sacrifices and for (some) of a population that has shared their burdens, too. His franchise as a citizen gives him the right to vote, the right to seek employment in the government as a civil worker, a police officer, a moral philosophy teacher. He can choose a career in politics, enroll in college for massively lowered tutition costs. The bulk of employers will often hire a citizen over a civilian if the two have equal grades and qualfiications, and if a citizen tries to open his own business, he will have certain advantages there that a civilian does not. However, whilst citizenship carries a large number of benefits, prestige and honour with it, it is not impossible for a civilian to carve out a great life for themselves. In fact, the vast majority of the upper class are civilians. It is also known that citizens and civilians do not mix, whatsoever. The citizen sees a civilian as a free-rider, someone willing to reap the benefits of Federal life, but not willing to defend it. The civilian sees the citizen as someone who spent 2 years crawling around in the dirt, and now thinks that somehow makes them a better person. Civilians and citizens rarely mingle outside of their work-places or in higher education. Citizens often marry other citizens, and civilians often marry civilians. Citizen families usually encourage their children to enlist into Federal service, but civilian families often urge their children to get a job or an education. The Federation is aware of this. Federal-supplied housing complexes are usually made up entirely of citizens or civilians, in order to prevent them fighting. Religion & Culture: Unsurprisingly, cultures and religions survived the effects of the Disorders better than large portions of pre-disorder society. The Federation itself is a wholly secular, heterogeneous nation. The founders of the Federation understood that if the Federation were a blank state, a sterile nation with only one accepted culture and faith, it would never survive. After all, just as in nature, humanity can only thrive with competition. Because of this, the Federation has taken great care to ensure that the old cultures of Earth were allowed to survive and thrive. One example is that Federal housing blocks, whilst similar in many ways, often have small differences depending on the cultural region they were built for. Housing projects in Japan often have steeply-pitched roofs and lacquered doors whereas the houses of the American Midwest feature tile floors and bright interiors. Whilst the only official language in the Federation is English, now known as Federal Standard, local languages and the cultures that embodied them have survived. From languages as common as Spanish to French, to as obscure as Kredian and Tagalog, they are often still used in homes and even sometimes taught as secondary languages in schools. Because of the strong desire to keep the old cultures of Earth alive, Earth has become a massive exporter for cultures. Almost all colonies boast their own cultures, many of them brought by their initial waves of colonists and shaped over dozens of years by their extreme distances from Earth and the unique biological and geographical difficulties of each colony. In Hesperus, a colony whose initial colonists were often Southern Europeans, it continues to hold strong Catholic undertones to this day. In colonies in the outer rim and in the edge of the Federal border, a strong "frontiersman ethos" is held by the hardy, far-flung people of the Federal borderlands. Similarly, the Federation itself is a wholly secular nation. As long as a religion does not infringe or oppose itself to the Federation, and does not interfere with the smooth functioning of society, the religion is allowed to survive. Unsurprisingly, the largest religions of the Federation remain Christianity and Islam, with Buddhism and Hinduism trailing behind. As one may expect, the three hundred years of the Federation's existance has shaped these faith systems. Entirely new denominations, sects, branches or heresies have popped up within these religions, especially in colonial worlds. In the many far-flung colonies of the UCF, Federal Catholics boast little to no real loyalty to the Iskander-based Pope, simply due to their extreme distance. Furthermore, not only have new denominations popped up in old religions, but new faith systems have popped up entirely. Some of these, like 'New Faith' in The Trio, are amalgamations and idiosyncrasies of existing religions, but some are entirely new religious systems themselves. Many of them are still monotheistic in nature, due to the influence of Abrahamic religions, but that does not mean monotheistic, transtheistic or nonetheistic religious systems can be born. Some of these new religions have died out, whereas others have flourished in the Federation. The Economy: At a first glance, the Federal economy operates like any other market-based economy succeeding the British Empire. And whilst it is true that the Federation operates on a market-based economy, it carries heavy elements of the New Economic Policy established by Lenin in the late 1920s. The economy is further complicated by the difficulties of being a war-time space empire and with the militaristic undertones that pins the social precepts of the Federation. The basic and only legally recognized standard of currency in the UCF is the Federal Pound Sterling. This is a fiat currency, which against the lack of any other foreign economies, has an intrinsic value that is set and controlled entirely by the Federal government. Every single financial transaction passes through the Economic Services department, which oversees the United Citizens' Federation Bank, the eocnomy entity that holds the assets of every single household and corporation within the Federation. Further more, the Federation holds control over the wages of their households, and the vast majority of goods (typically citizen-controlled ones) are also price-controlled. Some have argued that the price controls, wage manipulation and the assigned value of the currency is anathema to Federal society, completely flying in the face of the ideas of liberty and freedom. However, this is an extremely narrow view to take of the foundations of the UCF, and one which is ultimately fallacious. The true precepts of the Federation; honour, love, loyality, liberty, duty and citizenship are beyond the reach of money. In any case, even people that argue against the price controls and the arbitary pound value on moral grounds are forced to concede that the Federal economy, a star-spanning byzantine beast, the most complex and fickle economy in human history, would not survive without these controls.
  13. sassy stinks fernsby & irving
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