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Jun last won the day on November 18 2019

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  1. Following the total loss of the UCF-DN-219 'Gareth Nyman' on the 6th of January 2301, surviving crew and infantry has been moved to the UCF-BC-433 'Cooper Jaxson' as guests until a replacement ship can be sourced. Considering the Cooper Jaxson already has a full complement of crew, survivors from the Gareth Nyman will not be merged with existing crew on the Cooper Jaxson, nor be stationed as 'Out-Crew' unless transfer to a new ship proves difficult or the Cooper Jaxson sustains significant crew loss. Surviving crew's ranks are sustained and should be respected as such, but do not out-rank the Cooper Jaxson's crew since we are guests. This means a CPO from the surviving crew cannot order around a PO from the Jaxson's crew, unless doing so has legal precedent. Surviving crew does not participate in the daily manning of the ship unless through request from the Jaxson's crew or in emergencies. This also means that surviving crew are not permitted on the Bridge of the Cooper Jaxson unless requested by the Jaxson's crew. A general notice will be broadcast to all surviving crew once more is known about permanent transfer to a new ship. In the meantime, survivors are welcome to join bunks with existing crew and enjoy the services provided, but are also expected to assist with the Jaxson's crew's daily maintenance of the ship. Any questions, complaints or concerns should be directed to either Captain Jötunnsdóttir or Commander Bilodeau. - Captain Ydun-Risi Jötunnsdóttir, CO of surviving crew from the 'Gareth Nyman' - Captain Stephan Kallenti, CO of the 'Cooper Jaxson'
  2. Update to infection information. Infection methods Infection occurs through a narrow channel in the tips of metabugs' talons and other dedicated sharps. While a through-n-through stab is not a guarenteed infection (and not all metabug species are capable of infecting), the tip must penetrate for infection to occur and it is highly unlikely that a slash will cause infection, as the slash does not provide a preferable opportunity for the larvae to be injected. Slashes have a low infection chance in metabugs capable of infecting. Stabs have a moderate to high chance of infection in metabugs capable of infecting. It will be abundantly clear to both the victim and those around them if they have been infected; the larva literally eats through the body to get to the brain stem, which is a particularly painful process. If a few seconds pass and the victim does not feel an intense pain gnawing through their body, they are not infected. Since it's the tip of the talons that cause infection, it is possible to have a through-n-through stab that does not initially cause infection, if the talon remains in the body with the tip firmly extruding through the exit wound an infection may be preventable by covering up the tip of the talon with something hard (possibly the blowtorch of an engineer to melt the tip shut, or bone glue from a medic pack if such is present) and then a rapid removal once the tip is sealed. The whole tip must be covered, as backward facing barbs may be present that can lead to infection as well. Some species of metabug do not infect. FFRL has open documentation on which species are known to infect and which aren't. - Dr. Bennet
  3. Jun

    Ship Sizes

    Fleet Ship Sizes/Classes A quick and dirty list of ship sizes/classes. Corvette A corvette is among the smallest ship-class that exist. Generally speaking, anything smaller is more closely considered a 'boat', such as the Higgins and Viking dropships, and other slightly larger vessels are still smaller than corvettes. They're often fast attack ships, specialist ships and recon or fast patrol ships. They're suited for fast maneuvering and more covert operations, featuring powerful sensor systems while maintaining a small and subtle size. They're perfect for a stealthy recon or insertion, but lack bulk firepower, durability and capacity. They often only have one or two missile tubes, a pair of single-barrel cannons and a pair CIWS systems; one for top and one for bottom. A Corvette cannot take much damage, nor can it transport very many troops (very comfortably, at least). Due to lack of space, their patrol range is also limited by the amount of provisions that can be stored. Frigate Frigates are a step larger than corvettes but are still fairly small. They fill much of the same roles as Corvettes with slightly more room for general utility use and are a more common sight than Corvettes for this reason. Although bigger, the loss in stealth is nigh negligible and generally speaking, unless the insertion absolutely must be successfully stealthy, frigates are often used for covert insertions of both OSW and standard Infantry forces. They pack a slightly more powerful punch, carrying up to three missile tubes and four turrets, usually double barrel. They also carry four CIWS systems, two per side of the ship. Some Frigates are designated mine layers, sacrificing most weaponry and internal space for mine layer storage. Frigates often operate as mid-range patrol vessels around the rims of Federation space, operating out of a resupply and repair station where they dock to restock provisions before returning to patrolling. Destroyer Destroyers are the fast-moving arm of the Fleet. Modern destroyers have a significant range, heavy punch for their size and are scarily maneuverable. They're seen with nearly every taskforce from protected transport ships to flagship fleet core groups, and for good reason. Destroyers carry upward of four to six missile tubes, depending on their setup. They can also carry upward of six double-barrel cannons and six CIWS systems. They however lack the ammo storage space for extended engagements and are best used as quick hit-and-run attacks. They also carry a small complement of mines. Modern Destroyers have a fairly impressive range on their own and can match any Fleet's movements when paired with any resupply ship. Cruiser Cruisers are the mid-level ships for Federation Fleets and make up a fair bulk of most Fleets. Heavy Cruisers are usually decked out as gunboats with focus on heavy damage output and are usually assigned as taskforce ships or fleet ships. Heavy Cruisers are rarely sent out on their own, particularly as their capacity is limited by their weaponry and ammo storages and thus are less suited for infantry transports (though can still transport two platoons if need be, often after fleet battles) Heavy Cruisers carry upward of eight missile tubes, ten gun emplacements and six CIWS systems. These may vary depending on whether they're set up as missile boats or gun boats. Cruisers are also capable of carrying one MAC Cannon installment, usually the smallest class of ship where MACs are fitted to. (With some specialist ship exceptions) They carry a decent complement of mines too. Battle Cruisers are the slightly smaller but equally deadly brother to the Heavy Cruisers. They sacrifice some of their armor and weaponry to store infantry. A single Battle Cruiser carries enough infantry to initiate an invasion of a well defended singular base and has the facilities on board to sustain their infantry indefinitely, carrying vehicle bays, medical bays, engineering bays, firing ranges, sim rooms and the likes. Battle Cruisers often have six or less missile tubes (but some variants have eight), upward of six gun emplacements and CIWS systems, and some also have MAC cannons installed. Some Battlecruisers are also fit for silent running, making them surprisingly capable at ambushes and infiltrations. They often carry a small complement of mines. The infamous Grant was a Battle Cruiser and was fitted with a MAC and notably the experimental progenitor laser system during the latter stages of the Progenitor War. Cruisers are the smallest to carry anything beyond a small self-defense or light infantry support TAC complement. (Anything larger than a wing; 4 fighters) Dreadnought The Dreadnoughts are the big, scary gun castles of the Federation Fleets. They're massive, heavily armored and fitted with so many weapons, you may as well be taking on an entire Fleet. The largest Dreadnoughts carry upward of twelve missile tubes, twenty gun installations and more CIWS systems than you can count, and some even have dual MAC cannons. They're often the Flagship of Fleets and taskforces where heavy combat is expected. They're built to be the flying definition of 'redundancy' when it comes to their onboard systems, they pack thick armor everywhere and to top it off, they carry a significant TAC complement with them. They're about as silent as a star and as subtle as a nebula; Dreadnoughts are loud and proud and strike fear in everyone they come across. Despite this, they have the weakness of being too large for comfort; their maneuverability is limited and many Captains who're used to smaller ships loathe Captaining dreadnoughts for the sole reason that many of the tactics they learned on their previous ships cannot be used by a Dreadnought. Carrier Carriers are rare ships, most often only in Fleets and Fleet core groups, or in fixed positions around vulnerable high-value targets. They carry a dizzying array of various smaller attack craft and are about the size of a Dreadnought. They lack the armor and weaponry of a Dreadnought but make up for it in their array of specialist TAC craft; some of their TAC fighters are special, large fighters designed to act as the weaponry of a ship, carrying significant sized nukes and ASMs. In times of utmost need, carriers have the ability to convert to large fleet transport ships, carrying a large amount of supplies and provisions in place of their aircraft. Uniquely, Carriers carry vessels smaller than Corvettes that are capable of slipspace travel; 'Long Boats'. These Long-Boats can be used to quickly transport a HVT or small insertion team into position, whether that be an Admiral for an emergency in-person meeting or an OSW team into a space station or onto a planet. Long-Boats, if armed at all, only carry a single cannon and a small CIWS system, but are well capable of going silent running. They also carry a moderately effective sensor suite. Specialist Ships Specialist ships are ships that don't generally fall into any standard category of ship. It encompasses anything unusual, whether it be refitted ships with modifications so significant that they fall outside their original class designation, or ships that were purpose built to fall outside any standard class designation. Torpedo Boats Torpedo boats are small sub-corvette sized vessels with all but one purpose: quickly approach, launch an uncomfortable amount of ASMs, retreat for rearm, repeat. They're small, fast, about as tough as a bunny but about as lethal as a hawk if their missiles hit home. Most Torpedo Boats are of older design however, and are often susceptible to CIWS and EMPs. They're most commonly used as short-range patrol vessels for stations, and some older variants have been picked up as station security or station police vessels. MAC Corvette A MAC Corvette is a rare type of semi-experimental Corvette refitted to have only a pair of single-barrel standard cannons and, notably, a single MAC cannon. Their effectiveness is somewhat limited by their lack of ability to quickly charge a MAC Cannon as their reactor lacks the size and output, but should a MACorvette be allowed to charge it's cannon fully, it is as devastating as any Dreadnought's MAC Cannon. MACorvettes are not popular among those who have served in it as the MAC Cannon requires massive internal remodeling to accomodate the cannon, leaving very little space for the crew. The gravity dampeners are also incapable of fully dampening the recoil of the MAC Cannon, requiring the crew to be seated and strapped in for firing. Mine Layers Mine layer ships come in many sizes. The largest are heavy corvettes refitted to be mine layers for large task forces with particular focus on laying mines prior to large battles or around high value targets. Fleet Core Groups often have a single mine-layer corvette as well. Smaller mine layers can be sub-corvette, but most common-use mine layers are refitted Frigates. Tender Ships Tender ships are purpose built civilian style transport ships with improved armor and speed over their civilian counterparts. They function as a mobile resupply vessel and are dotted around areas where ships patrol. Particularly smaller ships assigned to patrolling less populated sectors often use tender ships as their resupply source, rather than station. They're long-range industrial-type ships that aren't particularly comfortable, fast (for a military vessel) and if armed at all, often only a pair of single barrel cannons which is rather underwhelming for a ship their size. QRF Boats QRF boats are similar to the Long-Boats fitted on Carriers; sub-Corvette vessels capable of short-range slipspace travel. They consist of a singular compartment that houses all passengers and the three to five cockpit crew. They vary in size slightly, from around twenty meters long for the smallest to around fifty meters long for the largest. They're a somewhat rare sight, but occasionally find themselves onboard standard vessels. They're favored by repair ships and QRF teams as it allows them to quickly insert into where they're needed in a several tens of light-years bubble. Most QRF Boat designs are older, but expensive to maintain on account of their small but complex slipspace technology. Some Captains have taken to using QRF Boats to respond to low-priority or low-risk assignments, favoring to simply send a small QRF Boat to investigate and, if possible, assist while the main ship deals with more significant tasks such as troop deployments. This allows them to only slightly alter their course (if at all) to send off a QRF Boat, then proceed with it's tasks and return to pick it up again later. QRF Boats have a small sensor suite in them, can carry provisions of up to a couple of months for a small crew (if most storage space is fitted with provisions, leaving no room for passengers) and have deep-space communications so they can receive and send signals to their ship.
  4. Jun


    <Federation Planetary Index> PERXIES Perxian System Perxies is a planet in the Perxian system. Perxies' surface is covered 64% by water, and another 14% of ice. Perxies has four moons; Ximena, Cheetah, 'Loopy Lobov' and Krasnostav's Moon. Statistics: Physics: Radius - 6.211 km Mass - 5.187 × 10^24 kg Composition - Earth-like Composition Gravity - 9.5m/s Rotation Period - 22 hours, 6 minutes, 24 seconds Atmosphere: Composition - Primarily Nitrogen 78.2%, secondarily Oxygen 21,8% Climate - Earth-like L - 186.15 K (-87 °C) H - 314.15 K (41 °C) Civilization: Allegiance - Federation Population - Erradicated Capital City - Perxul History Perxies was originally thought to be a breadbasket not too dissimilar to Iskander, and thus a large settlement force was sent to colonize the planet and get a heavy farming industry established. However, it soon became apparant that Perxies was unsuitable for large scale farming as the Perxian winter was particularly long and unforgiving. This makes Perxies unsuitable for sustained farming, and it was instead converted to a low-level mining and part-year farming planet. Culture Perxies is almost entirely consisting of impoverished civilians. A long line of incompetent leaders has lead to little to no expansion beyond the capital of Perxul and a lack of action towards a better economy leaves little to the average civilian on Perxies. Some groups begun venturing out to try to establish smaller villages of their own, but many either retreated back to the capital during the winter, or died from exposure. Perxian wild-life is unique in that many species hibernate during winter and don heavy coats in the cold months. They shed these heavy coats once the snow starts to melt, making them unsuitable as pets. Perxies has a geostationary space station located above the continent of Korolev, the same continent Perxul is located on. This station acts as a storage facility and low-level processing plant for raw materials which are then ferried on to the Federation. In 2298, the then-112th Mechanized were deployed onto Perxies to investigate an unregistered psychic person who had supposedly engaged with an insurgent group. Infiltration of the group was successful, however due to sabotage by the psychic who was held captive by the insurgent group, chemicals were released forcing a lockdown. 112th was forced to self-destruct the facility in order to escape. It was later found out that the insurgent group was experimenting with Metabug DNA, attempting to make some kind of hybrid of human that was free of arachnid control. In 2298, the first encounter with the Suborior genus of Arachnid took place in a remote weather facility. This spread into becoming the first 'metabug' outbreak on Perxies, resulting in significant civilian casualties. In a few months however, the metabugs were beaten back and a search of the planet began to erradicate any remaining metabugs. In 2299 amidst chaotic elections, the second outbreak of the metabugs occur in the heart of the capital, Perxul. The outbreak quickly falls out of control and liberal firebombing of the capital begins within days of the outbreak by PDF forces. Perxies is announced as a 'lost cause' by Fleet High Command a few weeks later. Perxies is assumed to have been Q-Bombed. In 2300, Perxies is revealed to still be in existence, functioning as an FFRL and Intel research planet with focus on Metabug research. Facilities are built far away from the capital continent with heavy satellite coverage to track metabug movement. In September, infantry are deployed to help maintain control and assist in protecting research teams, as OSW forces are too few to reliably sustain protection for the amount of research going on. Heavy signs of rapid evolution of the metabug species', dubbed the Suborior genus by the head xeno-biologist Dr. Mary Hamilton, indicate a deeper purpose than just as a weapon, however before research is completed, arachnids step up their attacks and overwhelm Federation forces on the planet, resulting in a sudden and planet-wide evacuation. Parts of the 47th Morita Battalion was caught off-site and forced to retreat across large parts of the planet due to safety concerns with sending dropships that could spread the metabugs onto ships. Factions Fraktsiya Svobody - The 'Faction of Liberty', an insurgent group mostly neutral towards the Federation. It was discovered after their disbandment that they had conducted research of Metabugs before the first Federation encounter with the species. PDF - The Government-hired Planetary Defense Force, a somewhat well supplied force that turned out to be woefully understaffed and underequipped to handle a metabug outbreak. A full-scale outbreak was only narrowly avoided with significant assistance from Federation Forces. During the second Metabug outbreak of 2299, they resorted to firebombing the capital city, intentionally hitting any large groups- whether metabug or human, in order to attempt to control the outbreak. Economy Perxian economy is primarily mining based, with minor sectors of farming and factories. Their primary export is raw and processed metals and chemicals. Laws and Government The Perxian Government was largely considered to be corrupt by the end of it's existence and followed an inconsistent democratic nature. Some laws were often only enforced when it was convenient for the politicians involved. Points of Interest Perxul - The Capital Volorosk - Second largest city, connected to Perxul via intercontinental metro line Soresk - The Soresk Regional Supply Facility, or Soresk for short. Primary entry and exit point during 2300 while research was conducted
  5. A Specialization course will be held at 19:15 for TAC Pilots. It will introduce pilots to the Specializations, how to obtain them and how they work. Attendance is mandatory. Instructor: Wing Commander Macaulay That's 19:15 UK time OOCly Course may be delayed/cancelled in case of an event
  6. Jun

    TAC Specializations

    FAA Specialization Courses All TAC pilots are trained in standard space-craft flight and can fly the standard TAC craft. Some specializations exist to expand their abilities. Fixed-Wing Specialization The Fixed-Wing Specialization focuses on fixed-wing craft like the standard TAC craft, the larger and more rare orbital support craft, various dropship types and a standardized course on non-standard fixed-wing craft that a TAC pilot may come across and be required to service, such as common civilian crafts of both space-rated and atmospheric types. Rotary-Wing Specialization The Rotary-Wing Specialization focuses on rotary-wing aircraft such as helicopters, atmospheric-only VTOLs and similar helicopter-type craft. Centerline of this specialization is the AAV-1 'Sentinel'; an increasingly more common sight on the battlefield in the recent year. A standardized course is also included that includes the basics of helicopter theory and a crash course on commonly seen rotary wing craft, primarily civilian helicopters. Drone Operator Specialization The Drone Operator Specialization focuses on remote operation of drone vehicles, including non-combat drones like repair drones, transport drones and exploration drones, as well as combat drones like the UASV-1A 'Mantis'. They are taught basic offensive and defensive Warfare specializations to allow them to defend against hostile hacking attacks and attempt to perform both remote and direct hacking attempts on Drones. They're also taught a basic engineering course to be able to open, service and attempt to connect to drones they may come across. Drone Operators may on rare occasions be deployed alongside Infantry if a Drone is required but contact to the Mothership is suspected to be broken, or if they require a Drone operator to hack into and control on-site Drones. More often however, MI Engineers fill this role. Universal Abilities All Specializations, including those who have chosen to remain as just standard TAC, are capable of dropping alongside Infantry if required, such as requiring to steal an aircraft. This is a decision made by Intel. All TAC pilots are also trained in standard MI weaponry, primarily the Mark 3, Mark 4 and sidearms, and are encouraged to frequently practice on the range and, if they wish and are allowed to, accompany the Infantry on their relevant trainings. In any case, a TAC pilot may be shot down and as such training will be useful regardless of whether they plan to be deployed alongside the Infantry. In case a TAC Pilot is dropped alongside the Infantry or has crashed and been rescued by the Infantry, or any other situation where a TAC pilot finds themselves on the ground alongside the Infantry, they should consider themselves as a Private (while maintaining the respect required for their rank). They cannot order around Infantry, nor do they hold any power over any Infantry ranks and should play a more passive role in their squad. All Specializations are also taught how to perform basic maintenance of their physical crafts and basic debugging of relevant softwares which they may expand upon on their own will, by contacting the relevant maintenance crews and expressing interest in learning to become more familiar with their craft. All Specializations are also highly encouraged to keep in a healthy and fit form, including performing strength training to maintain a decent muscle mass. This is because they have a significant chance of being shot down where being in good physical health and strength may be the difference between life and death.
  7. General Information Name: Mantis Class Unmanned Aerial Scout Vehicle, Type A 'Assistant' Role: Short-range UAV Scout Vehicle Manufacturer: Olympus Manufactures - Mars Introduced: 5nd October 2299 Status: In service Number built: 122 as of 1st November 2300 Unit cost: £852,000 (In 2300) Battery Life: 3 days in standard operation Technical Specifications Dimensions Length - 2.9m Width - 1.9m Height - 1.5m Mass - 785 Kilograms Max Payload Weight for Takeoff at 1g - 96 Kilograms Propulsion - 4x Olympus Manufactures Mk. II-S Gimballed Ion Propulsion Engines Atmospheric max airspeed at 1atm: 445km/h Crew - 1; Pilot (remote controlled), 1 Seated Passenger (limits maneuverability for passenger safety) Sensor systems - 1x Olympus Manufactures Mark II Thermal Camera System 1x Olympus Manufactures 'Eagle Eye' High Magnification Digital Camera System Armament - 1x OM-10P Magazined 10mm HV Rotary Gun, 1200 rounds "The 'Mantis' UASV Type A is a remotely controlled UAV designed for scouting operations and infantry support, focused on situational awareness support and scouting support. Standard models include a 10mm high-velocity rotary gun in pistol caliber. The barrel is a short mag-accelerated smoothbore barrel, designed for assisting with smaller enemies and humanoid enemies. It is capable of dealing with smaller hopper species, cliff mites and similar smaller arachnids, but is nigh ineffective against Warriors and anything tougher. It is capable of penetrating standard Mobile Infantry armor within 100m at a flat angle. The Mantis has basic self-control like basic waypoints, moderately effective identifying software for relaying enemy positions and hovering, as well as 'return to home' or 'return to waypoint' if signal is lost with the host. It is far more effective when remotely controlled by a drone operator either on the ground or in the 'mothership'. The 10mm rotary gun requires a short spool-up sequence before it can fire. All 1200 rounds are tracer, allowing them to be effective for designating positions even to infantry who have no direct contact to it nor it's mothership. The Mantis is space-rated, but has little use in space beyond ship inspection and rock exploration duties, the latter of which is a very rare occasion. Other Mantis Types exist capable of low-level ship repairs and minor transportation duties. Although inadvised, all Mantis types include a pair of strong grasper arms and are capable of lifting your average person, though they may be required to remove their equipment to meet the weight requirements depending on the size of the person. This is only to be used in absolute emergencies, and must be flown manually by a skilled drone operator as the software present is not yet capable of dealing with the weight distribution of a human."
  8. Although not a whole lot has happened in terms of Engineering getting anything yet, it's still a thing and will still happen! I'd struggled with some ideas but I think I might be getting closer to something that'll give Engineering something to do, both in passive and during combat 👍
  9. Jun

    Later x

    Have a good one Godoot senpai o7
  10. General Information Name: Sentinel Class Air Combat Support Vehicle Role: Atmospheric-Only Infantry Combat Support Manufacturer: Olympus Manufactures - Mars Introduced: 2nd October 2299 Status: In service Number built: 85 as of 1st October 2300 Unit cost: £2,120,000 (In 2300) Life Support Duration: 2 Hours Technical Specifications Dimensions Length - 9.6m Width - 8.7m Height - 3.5m Mass - 1.6 Metric Tons Max Payload Weight for Takeoff at 1g - 1.1 Metric tons Propulsion - 2x Olympus Manufactures Mk. X-S Gimballed Turboprop Engines Atmospheric max airspeed at 1atm: 364km/h Crew - 1; Pilot, 2 Seated Passengers (limits maneuverability for passenger safety) Sensor systems - 1x Olympus Manufactures Mark II Thermal Camera System 1x Olympus Manufactures 'Eagle Eye' High Magnification Digital Camera System Armament - 2x OM-12 Magazined Rocket Pods, up to 114 Rockets 2x Morita 14.7mm Burst HMGs, up to 2500 API rounds per gun "The Sentinel is a new aerial support design intended on offensive support and recon for ground units. It carries armament suitable for support against arachnids, focusing on a large sustained damage output. It carries a unique magazined rocket pod design, allowing it to carry up to fifty two rockets split over two magazines with an additional five loaded per rocket pod for a total of one hundred and fourteen rockets, split over four magazines. The rockets are small and relatively low damage, but carry more than enough punch to go through a Tanker's armor and deal significant splash damage against Warriors and Tigers alike. The design also allows for quick replacement of most parts that are likely to be damaged or worn and magazines are easily replaced in the field, allowing the Sentinel to provide consistent support on the front lines when quick in-field rearms are available. They are usually dropped and lifted out again via a Higgins boat with the cockpit being airtight and space-rated, though it has no space propulsion of it's own and relies entirely on it's carrier craft for deployment from and extraction to space ships. It's moderately vulnerable to hoppers; capable of taking down smaller numbers but lacking the speed and maneuverability to evade or destroy moderate swarms."
  11. General Information Name: Type IIIA Class Dreadnought Role: Mid-Range Armored Transport, Fleet Flagship Manufacturer: Beta Hydri Heavy Industry - Pallas Introduced: 22nd March 2272 Status: In service Number built: 365 as of 1st October 2300 Unit cost: £65.5 billion (2300) Laid down: AFC-DN-219-Gareth Nyman laid down on 3rd February 2988 Technical Specifications Dimensions Length - 385.1 m Width - 122.0 m Height - 86.9 m Mass - 78,771.5 metric tons Propulsion - 4x Beta Hydri Heavy Industry Mk. IIIA Sublight Thrusters 512x gas manoeuvring thrusters, 32x large gas manoeuvering thrusters 1x Mark VIC Cherenkov FTL Drive Thrust - 19,234,000,000 N Acceleration - 122.2 m/s² Superluminal speed: 82.0ly/day Crew - 465-525 Troop complement - 4x Company strength Sensor systems - 2x Yinimina Precision Devices 'Aegis' Self-Defence Sensor System 5x Yinimina Precision Devices 'Durendal' Long-Range Scanner Array 1x Yinimina Precision Devices 'Eclipse' Electronic Warfare and Countermeasure Suite 1x H.S.S. Type 7C Passive/Active Radar System Armament - 12x FedCom 'Shark' Thermonuclear Torpedo Launcher 14x FedCom 'Firestorm' MK1 Multi-Purpose Missile System 20x Brunham Ballistics MW-888 'Trip Eight' 35mm Defense Gun 1x Morita 'Colossus' MKVIII Mass Accelerator Cannon Aircraft complement 8x DR-4 Viking-Class Transport Shuttle 8x DR-6 Higgins-Class Transport Shuttle 6x DR-8 Skyhook-Class Transport Shuttle 6x F-76 'Thunderbolt'-Class Tactical Aerospace Control Fighter 4x VT-2 Caracara-Class Vertical-Take-Off-and-Landing Gunboat 3x AAV-1 'Sentinel' Class Air Combat Vehicle
  12. Apatow on LOA/ Low Attendance mode
  13. General Information Name: H.S.S. 'Type 7C Passive Radar System' Role: Low-tech Mid-range Radar, Nebula Radar, Countermeasure/Interference resistant radar Manufacturer: Hesperus Sensor Systems Introduced: 25th February 2297 Status: In service Number built: 82 Type 7C Radar Installations as of 1st October 2300 Unit cost: full system - £5,2 million (2300) Technical Specifications Dimensions Length of base - 5.3 m Width of base - 5.3 m Height of base - 2.5 m Height of antenna and base - 5.5 m Diameter of antenna - 4.8m Weight - 3.5 metric tons Type 7 PRS Specifications The Type 7 PRS is built into the nose of the vessel and thus has a 40 degree blindspot toward the back of the ship. Due to it's construction and the nature of how it functions, it is not susceptible to most types of interference, making it good against countermeasures and in nebulae. It's low-power and passively scans at all times. The Type 7C variant has an active radar addon, allowing the crew to focus in on a single 6 deg cone to keep track of specific objects. Azimuth: 0 to 360° Zenith: 0 to 360° Accurate range bracket: 0 km to 125,000 km, reduced range in nebula (down to ~75,000 km) Precision: +/- 5 m - +/- 0.5 deg azimuth @ 5,000 km Target tracking capabilities: 37 independent targets Minimum target size: 16 m³ @ 75,000 km Targeting capabilities: Stores target data in memory which can be directed to the ships Weapons consoles. Low accuracy, recommended to use ASMs with self-homing ability at ranges beyond 10,000 km. Recommended to use ASMs with self-homing ability at ranges beyond 23,000 km when using active radar telemetry to guide.
  14. General Information Name: Higgins Class Multipurpose Dropship Role: Atmospheric Capable Dropship, Shuttle Manufacturer: Beta Hydri Heavy Industry - Pallas Introduced: 14th February 2250 Status: In service Number built: 62,400 as of 1st October 2300 Unit cost: £5,200,000 (In 2300) Technical Specifications Dimensions Length - 9.5m Width - 10.7m Height - 3.6m Mass - 8,2 Metric Tons Max Payload Weight for Takeoff at 1g - 14 Metric tons Propulsion - 6x Beta Hydri Heavy Industry Mk. VII-S Sublight Thrusters; 4 downward, 2 rearward 16x gas manoeuvring thrusters Atmospheric max airspeed at 1atm: 655km/h Crew - 2; Pilot & Copilot, 21 Seated Passengers with Passenger Cargo Bay attached Sensor systems - 1x Yinimina Precision Devices 'Springfield' Short-Range Scanner Array 1x Yinimina Precision Devices 'Meteor' Electronic Warfare and Countermeasure Suite Armament - Empty by default Possibility for mounting HMG-Caliber fixed machineguns under cockpit Lifesupport Duration - 7 days with 2 Crew & no Passengers, 27 hours with 2 Crew & 21 Passengers DeltaV with full fuel load, no cargo, no atmosphere - 59,750m/s "The Higgins Boat is the lesser known little brother to the DR-4 Viking. Named after the famous 'Higgins Boat' from the Second World War, the DR-6 'Higgins' Class Multipurpose Dropship is better suited for smaller insertions and more covert insertions compared to the Viking, boasting similar range and sortie times as the Viking despite it's significantly smaller size. It is often used for smaller insertions and on smaller vessels such as Recon Frigates and Scout Vessels whose cargo bays struggle to fit Vikings."
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